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Massively webcomic: Grinders - Gender Equality

Filed under: Super-hero, Comics, Humor, Grinders

City of Heroes continues to fulfill items on the long list of player requests, next up being the option to change your height and gender, the only to pieces to the costume editor left static. While I think it's neat you'll finally be able to make that Mr. Hyde knockoff you've been waiting to build, Grinders today reflects other possible gameplay options.

On a side note, I wonder what this'll do to the character gender debate. Now in CoH, your character doesn't need to have a gender, just a costume slot does. You could make a character that is in fact five distinct characters. Food for thought.

Have a funny story of your own? Submit your tale complete with a screenshot to lemuel@massively.com. The best will also probably involve boobies in some form or another. Or just put in the comic.

Lemuel PewLemuel Pew is a webcomic artist and MMO player with the attention span of a guppy. Between sketching gamers in cartoon form and making glib social commentary, he draws an online comic called Blank It. Feel free to watch his Twitter at your own risk.

Betawatch: June 26th - July 3rd, 2009

Filed under: Betas, Massively meta, Betawatch


Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

This week saw some major announcements in the realm of MMO betas. First, Champions Online has announced its open beta to begin in August, and Global Agenda should be dropping the closed-beta bomb sometime this month. Ys Online and Red War: Edem's Curse have also announced their own open betas while Ether Saga Online has graduated off the list to 'launched' status. Runes of Magic has also entered closed beta for their French and Spanish versions, continuing their plan of complete world domination. Keep reading after the jump for the complete list of MMOs in their various beta stages.

Raph Koster speaks on Metaplace's new functionality and the state of virtual worlds

Filed under: MMO industry, MetaPlace, Free-to-play, Browser, Casual, Virtual worlds, Massively Interviews


Metaplace introduced the world to a brand new technology two days ago -- the ability to embed a fully functional virtual world into any website or forum, anything that can handle HTML.

This upgrade allows Metaplace to act like a more enhanced version of Google's old Lively service. All you need to do is make a world, take the embeddable HTML code from it, drop it into your website, and you now have a full virtual world running in flash right inside of your blog post or forum thread. The world can be edited to your whims through the Metaplace builder, letting you create whatever you want to create inside of your space. Think of it like Second Life Lite.

We had more than a few questions for Raph Koster, the founder and creator of Metaplace, about this new upgrade for his virtual platform, so we caught up with him to pick his mind on Metaplace and virtual worlds at large.

Redefining MMOs: Terminology

Filed under: Fantasy, Sci-fi, Super-hero, Culture, MMO industry, Academic, Virtual worlds, MMOFPS, MMORTS, Redefining MMOs


As we look back at the past several years of the MMO scene, we see a genre that has gone through significant evolutionary leaps. With those pioneering days of text MUDs and blocky graphics behind us, today we enjoy professionally developed games with impressive development teams and massive budgets behind them. The genre's depths have been thoroughly explored and we've even categorised the features we've come to love and expect from our favourite online retreats. Every part of the genre, from the types of gameplay available to the terminology we use, has been routinely evolving and redefining itself over time.

With professional MMO development soaring and a whole new generation of promising titles on the way, we stand on the cusp of what could be the next big evolutionary leap for online gaming. In the coming weeks and months, Massively will be examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. If you have something important to say on the topic, feel free to post a comment on page 2 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.

In this introductory article, I ask why we use the terminology we do when talking about MMOs and if perhaps it's starting to change.

New perspective on EVE Online's latest bank embezzlement

Filed under: Sci-fi, EVE Online, Economy, Events, in-game, Massively Interviews


EVE Online is a deep sandbox game with the most complex player-driven economy found in any massively multiplayer title. There's enough depth, in fact, that players can establish their own financial ventures in-game, in the forms of bonds and IPOs, and even institutions like banks. However, EVE Online is a game where some players create while others undermine or outright destroy. Trust is a valuable and rare commodity in EVE's setting of New Eden; there are always risks of deception and betrayal. But those willing to take risks are generally the ones who are most successful. Of the player-run banks presently operating in the game, EBANK has billed itself as "the largest financial entity ever seen in EVE."

The secrets of its success? A solid Board of Directors and knowledgeable staff, various safeguards preventing any one individual from accessing all bank assets and, yes, some of that rare commodity called trust.That trust was damaged recently though, when EBANK's (now-former) CEO Ricdic, well-known to the game's playerbase, embezzled the virtual funds he was entrusted with. Although this is permissible by EVE's developers CCP Games, selling in-game currency for real-world cash is not. Ricdic has been banned from the game but his actions triggered a run on the virtual bank, and have shaken the faith many players have in EBANK.

Massively spoke about the incident with LaVista Vista, a former member of the game's Council of Stellar Management who sits on the Board of Directors of this virtual bank in EVE; he also provides commentary and analysis of virtual worlds and EVE on the Eveconomics blog. LaVista told us about the parallels that can be drawn between a banking crisis in the virtual galaxy of New Eden and that of the real world, and how what happens in a game can impact real lives.

What audiences should Mythic have targeted with Warhammer Online?

Filed under: Fantasy, MMO industry, Warhammer Online, Opinion


This is an original opinion piece written by someone who has been following Warhammer Online since November 2007. Comments are open on page three.

Many people claim WAR is a total fail-whale of an MMO. I can see sides of their argument, but I don't believe it's completely true. The "fail" perception mostly comes down to the expectations that were set by Mythic and EA and then never fully delivered upon. It's no secret they were aiming for 500k+ subs and then missed the mark (by about 200k), but it got me wondering... Who is/was WAR's target audience? Was their potential audience actually big enough to support their aspirations?

Let's go back. Waaaaaaaaaaay back. Let's pretend we were a fly on the wall in a Mythic/EA/Games Workshop boardroom as they were discussing the original vision and design direction for WAR. One of the first steps you take before developing any product is to define your target audience or demographic. Knowing your audience gives you better direction and allows you to focus your efforts and design decisions more clearly.

Choose my Adventure: Reaching the Crystal Desert

Filed under: Fantasy, Galleries, Screenshots, Guild Wars, Culture, Events, in-game, Lore, Quests, Massively meta, Roleplaying, Choose my Adventure


Join me as I brave my way through lands unknown in an adventure dictated entirely by you, the Massively readers! Vote for everything from game played to character creation to ultimate goal and watch it unfold in a series of journals and galleries here on the site. Then, as the ultimate goal is reached, we'll do it all over again in a new game!

When last we saw our Guild Wars heroine, she had just finished exploring every city in Kryta and was off to do the same in the Maguuma Jungle. According to your votes, Moira Zonk the Necromancer headed off to unlock each of the eight cities in the Jungle and ultimately reach the Amnoon Oasis in the Crystal Desert.

Now that she sits at the Oasis, recovering from her travels, she's ready to head off in whatever direction you'd like. Keep reading below for more on her travels and the newest poll where you can vote on where she ventures next.

Massively Speaking Episode 59

Filed under: Betas, Podcasts, Culture, Expansions, Opinion, Massively Speaking

Massively Speaking Episode 59 returns this week with regulars Colin Brennan and Kyle Horner as they join Shawn in discussing the current MMO events. There's talk of China's new anti-gold-farming legislation, SOE's community address at Fan Faire, Runes of Magic expansions, Mark Jacobs leaving Mythic and more!

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[Zune] Subscribe to Massively Speaking via the Zune service.
[RSS] Add Massively Speaking to your RSS aggregator.
[Digg] Like the show? Digg it.
[MP3] Download the MP3 directly.
[VW] Listen at VirginWorlds.com
Listen here on the page:



Read below the cut for the full show notes.

Massively Exclusive Interview: MindFuse's Isa Anne Stamos on Gatheryn

Filed under: Betas, Historical, Sci-fi, Interviews, Free-to-play, Massively Interviews, Gatheryn


With the oversaturation of fantasy in the MMO genre, we've been patiently waiting to get our hands on the steampunk victorian coolness of Gatheryn. An indie title currently under development by Mindfuse, Gatheryn seems to be part virtual world and part mini-game laden MMO, much like Free Realms. Considering how wildly popular Free Realms has become in a short period, many eyes are now turning to Gatheryn to see if the combination of casual minigames in a fun, unique MMO/VW setting can strike gold again. Massively's very own Managing Editor, Shawn Schuster sat down recently with Isa Anne Stamos, Game Studio Director for MindFuse, to find out some more about the future of this retro-feel title.

Massively: We first took a look at Gatheryn at GDC earlier this year, and liked what we saw so far. Can you describe some of the major feature changes or updates to the game since then?

Isa Anne Stamos, MindFuse
: Generally, we've been focusing on building out the early stages of the Gatheryn experience – adjusting the layout of the city, adding variations to character customization, and creating a deep casual gaming experience that players can enjoy the minute they enter Gatheryn. Specifically, we just added a Player Health feature that measures your avatar's fatigue and gives us some creative options for healing items and quests. We're also filling in a lot of the quests and minigames – we've probably added a few since you saw us at GDC. We're also working hard to build up the community tools because we rely heavily on them to communicate with our beta users - they're crucial to getting player feedback in these early stages of development.

Massively hands-on with Cities XL

Filed under: Betas, Galleries, Screenshots, Game mechanics, New titles, Opinion, Hands-on, Massively Hands-on, Cities XL


As the Cities XL closed beta continues to run strong, we got word that the beta's NDA has lifted [Edit: for press] and we can spill the beans on our first impressions of the game so far. Now, two very important points to be made here include the fact that this is not a review (MMO reviews are bad, mmkay), and this is still in early closed beta stage.

With that in mind, we're here to give you some facts on how the game stands now, with a bit of healthy opinion thrown in for good measure. If you're at all curious about how this city-builder MMO can possibly work, follow along below.

Massively speaks with Sparkplay Media's CEO on Earth Eternal

Filed under: Fantasy, Business models, New titles, Free-to-play, Browser, Casual, Earth Eternal, Massively Interviews


With Sparkplay Media's first game, Earth Eternal, going into beta, we got the chance to sit down with the CEO of the company, Matt Mihaly, and pick his mind on a variety of things related to setting up shop in the free to play genre.

Matt's no stranger to the massively multiplayer space, holding a strong background as the CEO and founder of Iron Realms Entertainment, a company dedicated to creating multi-user dungeons (MUDs) including Imperian, Aetola, Achaea, and Lusternia. If that wasn't enough, Achaea was one of the first games to introduce the sales of virtual goods, making him one of the pioneers of the base that free-to-play games now stand on.

So what's his thought process behind Earth Eternal? What are some of the things we can expect from the MMO that's sporting over 22 races? Hit the continue reading link, and find out!

Massively's DDO Unlimited developer tour

Filed under: Fantasy, Dungeons and Dragons Online, News items, Massively Hands-on


Love can sometimes be a fickle thing, but I'm pretty sure that I love what Turbine has done with the DDO Store in Dungeons and Dragons Online Unlimited. I'll admit that initially I was a little concerned with the concept of an in-game store, but after playing with it at bit and asking some questions my fears have pretty much melted away.

I was lucky enough to be given a developer tour of the Dungeons and Dragons Online Unlimited beta last Friday, and had a thoroughly good time. The DDO Store is a streamlined and snappy experience. The store doesn't simply attempt to shove its wares onto the unsuspecting player. Instead, it attempts -- and largely succeeds -- in being a helpful, generally friendly addition to the game.

EVE Evolved: Mission-running - the basics

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Professions, Making money, PvE, Education, EVE Evolved



Agent missions are one of EVE Online's most popular pastimes. While EVE is most often lauded for its open-ended gameplay, player-determined markets and PvP action, a significant portion of the game's players use missions as their primary income source. There is something comforting about missions that seems to draw players in. For many, running missions and upgrading their ship with the ISK becomes the focus of their achievements and their primary measure of progress. The ability of mission-running to provide a direct translation of effort into a stable ISK income offers us a reassuringly linear work-to-reward scheme in a relatively risk-free environment. Missions and exploration are EVE's primary PvE experiences and new missions are released with each major expansion to help keep the game fresh for casual players. There are even several epic mission arcs planned for the future, long sequences of storyboarded missions much like the quest chains you might find in other MMOs.

In this multi-part guide, I will thoroughly examine the profession of mission-running, from the basics to ship fittings and finally some tips and tricks for maximising your performance. In this first part of the guide, I look at the basics of mission-running from mission types and rewards to agent standings and how to find the best agent for you.

Massively webcomic: The Haves and the Have-Nots

Filed under: Free-to-play, Comics, Humor, Grinders

I suppose I should legally declare that Grinders is not paid by Sony to do comics about Free Realms, but on a completely unrelated note, I do so enjoy flossing my teeth with hundred dollar bills.

Have a funny story of your own? Submit your tale complete with a screenshot to lemuel@massively.com. The best will be put under a microscope and checked for the latest strain of Murloc Flu. Or just put in the comic.

Lemuel PewLemuel Pew is a webcomic artist and MMO player with the attention span of a guppy. Between sketching gamers in cartoon form and sporting a fancy tophat and monocle, he draws an online comic called Blank It. Feel free to watch his Twitter at your own risk.

Betawatch: June 19th - 26th, 2009

Filed under: Betas, Massively meta, Betawatch


Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

Another productive week for betas as WonderKing and Dungeon Fighter Online have both entered the closed beta stage. We've also added DragonSky to the list, thanks to a reader suggestion. See any that we missed? Give us a shout! Follow along below for the complete list.

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



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