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Power customization teased at for City of Heroes

Filed under: Super-hero, City of Heroes, Patches, News items


We've always operated under the assumption that City of Heroes was designed in such a way that power customization would be very difficult. So a recent forum post hinting by lead designer Matt "Positron" Miller showing that it's apparently happening makes this news all the more interesting.

Of course, all we get are a couple screenshots of purple and blue imps to tease us, but then again what else do you really need to know right now? Well okay, we suppose you could know how colorization works and if it's something that's done only during character creation or at any time while playing. It would also be nice to know the extent that powers could be customized, too.

We'll just have to wait until July to hear more about Issue 16. So until then, dream about City of Heroes in whatever color you like -- even made up ones!

City of Heroes senior designer Bruce Harlick on return of The 5th Column

Filed under: Super-hero, City of Heroes, City of Villains, Lore, MMO industry


Massively mentioned yesterday that City of Heroes Issue 15: Anniversary has gone into open beta testing. Along with that announcement and an overview of the Issue 15 features, Paragon Studios senior designer Bruce Harlick has written a developer diary titled "A Circle of Fifths: Designing the Ultimate Fifth Anniversary Task Force and Strike Force"

Harlick writes that when Paragon Studios was hashing through ideas for the game's strike force and task force for the City of Heroes 5th Anniversary, bringing the 5th Column back to Paragon City seemed the right thing to do. It also lets them bring The Reichsman into the game, leading to some interesting mission arcs. Harlick writes, "I didn't want the two arcs to be simple mirrors of each others, with the villains doing something and the heroes stopping it." He adds, "I wanted the villains to succeed with their plan and to deal with the consequences, and I wanted the heroes to deal with an emerging big problem."

Have a look at Bruce Harlick's developer diary on City of Heroes Issue 15: Anniversary, for more about what he describes as "a story that's worthy of the return of one of the biggest threats to ever hit Paragon City and the Rogue Islands."

DC Universe Online preview covers the basics

Filed under: Super-hero, New titles, Previews, News items, DC Universe Online


This new preview of DC Universe Online over at Kotaku doesn't really have any new information in it for people who've been keeping up on the game. However, it does at least put it all in once place, which makes it a useful article to give to anyone not in the know about SOE's upcoming superhero MMO.

One specific thing the article mentions is that aside from the big superstars of the DC Universe, there's not a whole lot differentiating the game from City of Heroes. We'd like to point out that from what we've seen and experienced with the game, that isn't entirely true. Combat is quite a lot different than NCsoft's original guys-in-capes offering. If anything, a closer comparison would be to Cryptic's upcoming Champions Online, which seems to sit somewhere between City of Heroes and DC Universe Online, overall.

Then again, we really can't make that kind of call until all the games are out to play. But by this time next year, that should likely be the case.

City of Heroes: Architect Edition giveaway

Filed under: Super-hero, City of Heroes, City of Villains, Contests, Massively meta


Everyone's favorite superhero MMO, City of Heroes, turns five years old today! And while NCsoft is holding their own celebrations, at Massively we're marking the occasion by giving away three copies of the game's new Architect Edition (worth approximately $20). So for those of you who've not yet gotten in on the fun that is the character creation mini-game (or Mission Architect, the expanded character creation mini-game which allows you to build your own in-game mission arcs), here's your chance!

To enter, just reply to this post with a comment telling us what kind of mission you'd like to make in City of Heroes. Will your mession feature ninjas? Zombies? Velociraptors? [Editor's note: we're not actually sure if missions can feature velociraptors. As mankind's ultimate enemy, they'd obviously be overpowered.] You may enter once per calendar day and all entries must be submitted by 9AM Eastern on Saturday, May 2nd, 2009. So you've the rest of the week to think about it! Three lucky winners will be chosen at random to receive a copy of City of Heroes: Architect Edition. Eligibility is restricted to the legal residents of the 50 United States (including DC) and Canada (excluding Quebec) who are 18 years of age or older. You can find complete rules and restrictions for this giveaway here. And, of course, good luck!

A Mountain of Missions

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Opinion


A four day weekend spent largely in the new City of Heroes Mission Architect suite has been something of a startling eye opener for me. Like a great many people, I was always of the opinion that when it comes to User Generated Content, there was basically nothing an MMO could do wrong; the more options the better! Liberate the means of production! We can ALL be game designers, if only we have the tools!

I certainly thought it would be well-received, but less than a week since launch there are at time of writing, a staggering 18,000 new story arcs in the game, and Sente at A Ding World has some fascinating breakdown of the figures so far. I have no idea how many missions were actually in the game prior to Issue 14 but it is a fair bet that the players have created more content in five days than NCSoft have in the last five years. And yet far from feeling liberated by the new system, I'm increasingly finding it confusing and not a bit daunting.

GDC09: Mission Architect in-depth

Filed under: Super-hero, City of Heroes, City of Villains, Massively Interviews, Massively Event Coverage


At GDC recently, Joe Morrissey, Senior Designer at NCsoft and Lead Designer for Mission Architect talked to an audience about the challenges of implementing a user generated content system in a 5-year old MMO. Afterwards, we had a chance to sit him down and ask a few questions of our own. But to start with, the basics, for those of you who haven't been following Mission Architect's development: it's a system that allows any City of Heroes or City of Villains player to create their own missions, complete with their own characters and stories. (If the idea of user generated content sounds strange and foreign to you, let Captain Dynamic explain the idea to you.) Currently in beta, this content Godzilla will be released upon the live realms in Issue 14. (For people who haven't yet dived into the City of franchise, there will also be a new game box coming out for Mission Architect: the aptly named Architect Edition.)


April Fools' 09: City of Heroes goes old school

Filed under: Super-hero, City of Heroes, City of Villains, Culture, Humor


Have you ever felt that the character customization options in City of Heroes are just too much? Sometimes they can just be too overwhelming, right? I mean, who wants to sit there and make a character that looks different from everyone else? Seriously, that's such a burden. So NCsoft has solved this problem with their newly announced City of Heroes: Golden Age. We think the premise behind CoH:GA is summed-up best by Lead Artist Ken Morse, "I think City of Heroes: Golden Age brings with it a level of detail that simply can not be accomplished with even the latest advancements in graphics technology."

Of course this is just an April Fools' prank, but it's one of the best! The tricksters at NCsoft NorCal have done a fine job tickling our nostalgia bone while bringing a smile to our faces. Check out the complete "news announcement" on their main site, and be sure to read through the text-based interface screenshots to bring back some memories. Give yourself ten points if you laughed at the Hayes-compatible modem reference, too.

Meet the Team: Kyle Horner

Filed under: Massively meta, Meet the Team


Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. Click here to read more Meet the Team.

What do you do for Massively.com?

As a news monkey - aka blogger -- I'm responsible for rubbing two neurons together in my head and making posts. In addition to that, I also put together a weekly column, The Digital Continuum. That's my regular thing, but you'll probably see interviews or other forms of one-off features on the site from me as well. And I'm also the fellow who puts together those nifty little images you see along the right of the website.

Massively is more or less a full-time thing for me, and I love every minute of it. Well, expect when we're electroshocked. That part stings.

Gallery: Meet the Team

Meet the Team: Tim DaleMeet the Team: Jon ShuteMeet the Team: Lemuel PewMeet the Team: Lesley SmithMeet the Team: James Egan

Rumor: Cryptic using City of Heroes for Champions beta recruitment

Filed under: City of Heroes, New titles, News items, Rumors, Champions Online


According to a forum post on f13.net, City of Heroes players have allegedly been receiving Champions Online beta solicitations from Cryptic Studios via NCsoft's official game forums and in-game message system.

Our initial reaction to this claim was to feel highly speculative, considering that phishing scams will try just about anything. However, a news post on the City of Heroes website recently stated, "Although we cannot stop someone from initially communicating with you - whether it be RMT (real money transaction) related, another game company trying to lure you to their competing product, or general spamming..." which gives rise to some concern.

If true, it's a highly unprofessional move compounded by the fact that much of the existing CoH development team are ex-Cryptic staffers. Still, we're going to have to file this one as a rumor. Cryptic has been asked for a comment on the matter. We'll keep this post updated with any new developments.

WRUP: What's a WRUP? edition

Filed under: Opinion


What's a "WRUP," you ask? Well, in our game-addled brains, it stands for "what are you playing" and it's a chance for you and the Massively staff to chat about the most important subject in MMO gaming today: what you're playing right now. Here's what the Massively team is up to this week, a list dominated by everyone's favorite MMOs.
Of now free-to-play Tabula Rasa, all we have to say is: it's a trap! You'll either enjoy it -- but it's shutting down forever soon -- or you won't enjoy it and it will have been a waste of playtime.

Alexis Kassan: I'll be playing mommy to a sick puppy dog. Hoping to spare a few minutes to level my main in WoW and try to max out Mining and Cooking. Eventually I'll bring my Blacksmithing up to speed too. Major goal is to level from 72 to 73.
Brendan Drain: EVE Online. I don't have much time to play this weekend due to exams so today I just ran a few missions. I might go for some small roaming gang PvP in the faction warfare region Black Rise later or if there's a big fleet going down I'll probably join that.
Colin Brennan: Looks like my guild is doing classic raid content in World of Warcraft. Blackwing Lair, Onyxia, and Kara. Also heavy roleplay. :D
Dan O'Halloran: I'll continue to furiously level my Lore-master in LotRO to get him to Moria. I'll also be participating in the Lunar Festival in WoW to get moving on all the Achievements associated with the seasonal event.
Kyle Horner: Double experience weekend in City of Heroes for me! I'll probably be playing my gravity/empathy controller.
Michael Zenke: Catching up levels in LotRO. I'm 28 pushing on 30, and next week I'll be into Book 3.
Shawn Schuster: I'm on the home stretch for getting my LotRO main to level 60, and my kin and I have Book 2.4.7 scheduled for tonight. Other than that, I've just downloaded City of Heroes and can't wait to try that out for the first time, thanks to that Tabula Rasa "severance package" from NCsoft. If you don't hear from me on Monday, it means I'm drowning in alts. Sweet, sweet CoX character creation.
William Dobson: Giving Vanguard a try for the first time. So far, so good!

So what are you playing this weekend?

Twice the experience for Paragon's heroes this weekend

Filed under: Super-hero, City of Heroes, City of Villains, Events, in-game, Leveling, News items


We know how busy things can get after the start of the year. Kids head, grumbling, back to school; college is open for another grueling term; work may just seem like a string of meetings about the next year - to the point where you think if you hear the word "budget" one more time, you're going to go medieval on someone. Those guys from Office Space? That fax machine? Yeah, they won't have anything on you when you finally toss the Power Point projector through the window.

The good news is that if you're looking to escape all those worldly frustrations this weekend, City of Heroes has just the treat for you. All the Heroes and Villains of Paragon, recently having taken on Day Jobs of their own, are getting a break in the form of a weekend stuffed full of double experience! So if you've got an alt that you've been considering running up, or just want a break from hanging out in Pocket D or Atlas Park, grab some friends and go get your mission on for tons of sweet, sweet double experience. And hey - you can always imagine some big nasty boss is really that Power Point projector you've come to loathe so much.

NC NorCal brings on another Hero vs Villain video

Filed under: Super-hero, Video, City of Heroes, City of Villains, Machinima, Humor


To celebrate the Mac client going gold, NC NorCal has produced a trio of videos showing off City of Heroes in the style of the Mac commercials. Last week we got to meet their hero and their villain, who gave us a few giggles as they introduced themselves. This week, NC NorCal has expanded it just a bit to tell us about our hero's secret identity; his Day Job. Of course, the villain thinks this is pretty funny - and we do too!

See if you can guess what our hero's Day Job is from the above image, then check behind the break for the video to find out if you're right. For those curious about the new Mac client, be sure to check out our hands-on, and if you missed the prior video, you can check it out in all it's silliness right here.

City of Heroes Mac client goes gold

Filed under: Super-hero, City of Heroes, City of Villains, Launches, News items


Noble citizens, we bring you glad tidings from the city of Paragon. For on this day, those who staunchly refuse to give up their beloved Macs for more MMO choice have a new (native) game to play! Word has come down from the folks at NCsoft that the City of Heroes Mac client has gone gold and is available for all you hip caped crusaders to download. No more will you have to mess with flipping over to the evil tyrrany of Windows to get your crime-fighting on! As if that weren't enough to make you jump gleefully into the Mac client, you will also get an exclusive Valkyrie costume set and (here's the good stuff) a mission teleporter that will allow you to port directly to the door of your active mission. Say bye-bye travel time - and be the envy of all your non-Mac CoX playing friends.

To celebrate this momentous occasion, those Very Silly People at NC NorCal have produced a very special video for the Mac fans in the house. Of course, anyone who owns a Mac (or a TV for that matter) has undoubtedly seen a similar video, but it took the City of Heroes & City of Villains developers to put this particular spin on it. Curious? You can check out their new video behind the cut!

Why you should be playing City of Heroes: Emotes

Filed under: Super-hero, Screenshots, City of Heroes, City of Villains, Opinion, Humor, Why You Should Be Playing

Sure, almost all MMOGs have emotes. They've been there forever. But much like the incredibly involved character creator, City of Heroes boasts a wide range of very silly and fun choices, perfect for those who love to add in that little oomph when role-playing or just messing around with friends. Also, unlike the fire-and-forget-it emote development of many other MMOs, the City of Heroes developers continue to slowly add new emotes in to the game, both through patches and microtransaction packs. Some are easy to find through the chat menus, while others are a bit off the beaten path, and short of hunting down a listing, you may not have seen them all.

For those who haven't ever experienced the wide range of City of Heroes emotes, I've compiled a gallery of some of my personal favorites. That said, this gallery is nowhere nearly the entirety of the emotes in the game. In researching this, I realized there were quite a few I hadn't even seen yet - despite playing CoH for a couple of years now! There are also a few emotes that have multiple /em commands to activate.

That being said, there is really no substitute for seeing them in action. So, if you've been considering trying on some tights, there's no time like the present!



Why you should be playing City of Heroes: Badges

Filed under: Super-hero, City of Heroes, Why You Should Be Playing


"Why you should be playing ..." is a free form column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we play what we do!

Non-combat rewards aren't new to MMOs, but for a long time they were entirely player-driven. In EverQuest the success of running guild or friendships within an online community were the primary non-mechanical motivators. Since then, and especially with the advent of Xbox Live, in-game achievement tracking has become a major factor in persistent games. We as players love to be rewarded for success, and pinning gold stars to our sashes is a lot easier (from a game mechanic perspective) than actual monetary or xp doles. Warhammer Online may have perfected this schema with the Tome of Knowledge this year, but way back in 2004 City of Heroes really got the party started with their Badge system.

Collecting badges is not only a fun and (often) relaxing alternative to leveling or instance-running, in recent years the NCsoft developers have made it worth your while as well. Supergroup badges, for example, stack up to allow your group the opportunity to teleport straight from your base into the field. There are a number of reasons to enjoy badge hunting, and the addition of this seemingly-simple gratification system is one of the reasons CoH as much fun as it is to play. Read on below the cut for more on how the City of Heroes developers give you more fun, with less grind.

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Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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